FROM THE BUCKET REVIEWS ARCHIVE
Video Game Review: Godzilla: Destroy all Monsters Melee
Niloc · Publication date unknown — 2003 collection edition; individual review posting date unknown
Godzilla: Destroy all Monsters Melee
| Graphics: | 8 | ![]() |
|---|---|---|
| Story: | none | |
| Sound: | 8 | |
| Fun: | 5 | |
| Controls: | 6 | |
| Overall: | 6 |
The developers of this game tried to take fighting to a new level, making slow, 3-D combat using giant beasts. Many, including me, think that it is cool to have a slow fighting game after Super Smash Bros. Melee and Capcom vs. SNK, but slower doesn't making it easier, or less frustrating. The fun level is brought down by several key factors, the slow conbat making it seem like the computer is running the game instead of you, the lack in variety ( how hard is it to put in something other than adventure and versus!), and other things. It does have other stuff than the adventure and versus. There is survival, team battle, melee and destruction, but they all have the same objective, kill your opponent. I also hate the boundaries. If you go passed them, you get blown backwards with a chunk of your life gone. They didn't have that in the movies. I felt it wouldn't be fair to rate this game on story, because it is just like the movies. All except the dumb alien communicating to Earth in the beginning and ending, saying embarassing stuff like "Hey, am I still on... oh, yeah. Go back to whatever you were doing, Earthlings." It is completely unnecessary to add in this wasted comic relief, that is more stupid than funny. The graphics are very well done. The monster's structure and detail take the graphics up a notch, but the backrounds sometimes lack detail. The falling buildings resulting in your clumsiness shake and sway very realisticaly, adding another cool effect to the already good graphics. Classic Godzilla sounds, rainging from roars to laser blasts seem to be pulled straight from the movie, making it feel like you are in the classics. Being a slow fighter game, the controls aren't slow to react, but it seems like it when you get beaten down by opponents. Some of the button combinations just don't work. For special attacks, you need to press two buttons at the exact same time. Aiming your fire breath can sometimes be frustrating, making you shoot at fleeing opponents with the c-stick, which can really mess you up. Is it worth the money? Godzilla fans may be pleased with many classic monsters and cool moves, but it has no variety. Watching monsters hop around on one foot after you stop on their feet is pleasing, but the rest of the game only keeps the player playing for a few weeks. Rent it, but unless you can find it to buy for ten bucks, ignore buying it. "Stick with other fighting games." -Niloc
Archive note: The original publication day is unknown; this review existed by March 30, 2003.

